Finally I found the time to test some of the new features of the upcoming Unity3d.
So far I am very impressed.
My favorite top 3 features are:
- Unified Editor

One Editor to build for Standalone, Web, iPhone, Android, XBox 360 and PS3
- Working Debugger (MonoDevelop)

What happens on runtime? Yeah: step over the code. Comes with build in "sync MonoDevelop project" button.
- Versioning
I could not test it with my current project. I fear that it's already grown to much to proper set up subversion as VCS afterwards.
If I would have to give a note: it would be 10 out of 10 points so far.
I just have uploaded a new video. It show how any window can be used to debug a screen saver on windows.
Hope you enjoy it.
It works with the /p <windowhandle> flag you can pass to a screen saver. To retrieve the window handle needed as value for the /p parameter you can use Spy++ (comes with VisualStudio).
I don't know if I have mentioned it already, but I have a hidden (tm) section where I hide some video clips rendered with Softimage XSI.
Fluid simulations where done in Realflow.
Can't wait to play with SPH - ICE nodes for fluid systems inside XSI.
Here you find the movies:
Overview
Sirup 01
Sirup 02
Having fun with unity3d. Today I build some smoke.
The tutorial I used is easy to follow.
To see this content you need the unity3d browser plugin installed

it crashes your IE so follow this link if you are brave. (on your own risk)
this is a 12 liner in c#:

(left and right clicking not counted)
Today I done some more 3d Tutorials.
I found a nice Realflow Tutorial, wich I rendered in XSI:
www.digitaltutors.com/digital_tutors/video_details.php
the final movie can be downloaded at my site:

(click on the animated gif)