Mobile device resolution mess, MultiResolution to rescue

Written by Jezek Patrick in the category Default


Sunday 21 September 2014


with the tags .


Developing for mobile devices is cool. But mobile devices have different screen resolutions and thus different aspect ratios:

2048x1536: iPad retina
1920x1080: iPhone 6 plus, Full HD, HTC one
1334x750: iPhone 6
1280x800: TF201
1280x768: WXGA
1280x720: 720p, HD ready
1136x640: iPhone 5
1024x768: iPad mini, iPad 1+2
960x640: iPhone 4
800x480: WVGA, Lumina 520
480x320: iPhone 3, iPod Touch

Currently porting happy fly to windows phone and we decided to refactor the whole app. This time I like to layout all elements depending on the mobile screen resolution.

Unity's 4.6 new ui could be a solution to this, but not all elements we show are gui.

I started to work on a MultiResolution Editor Extension for Unity3d to store location and scale of object for different screen resolutions.

It looks like in the editor:

MultiResolution editor extension for Unity3d

In the inspector it look like:

More

Android TV

Written by Jezek Patrick in the category Default


Saturday 6 September 2014


with the tags .



47.5041305555568.7391361111111 More

homebrew mod_fastcgi OSX 10.9

Written by Jezek Patrick in the category Default


Wednesday 3 September 2014


with the tags , .


Just found a mailing list entry wich solved to compile mod_fastcgi on OSX 10.9

Apple in MacOS X 10.8 and 10.9 breaks the ability to compile Apache modules.

Try going to:

/Applications/Xcode.app/Contents/Developer/Toolchains/

and do:

ln -s XcodeDefault.xctoolchain OSX10.9.xctoolchain

More

meal

Written by Jezek Patrick in the category Default


Sunday 24 August 2014


with the tags .



47.624916666667-122.518075 More

what a ride

Written by Jezek Patrick in the category Default


Wednesday 20 August 2014


with the tags .



47.614527777778-122.33690555556 More